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Final fantasy xi limit break
Final fantasy xi limit break






final fantasy xi limit break

This is useful if you either come across this early on (and survive getting hit) or if you face an enemy that has absurd defenses, but low HP.

  • 1000 Needles does exactly 1000 HP of damage, no matter what.
  • A lot of these however, do require some Guide Dang It!.
  • Enemy skills (or Blue Magic) from any given game tend to be abused due to their potent effects at the earliest they can be obtained.
  • final fantasy xi limit break

    And completely ineffectual if you play in Wait, or even Recommended.

  • In VII, effects that drain HP over time (like the Waterpolo's attacks) and things like Death Sentence are actually quite rapid and threatening on Active.
  • This was specifically nerfed in the DS remake of Final Fantasy IV, wherein the ATB pauses every time a player character performs their turn's action.
  • final fantasy xi limit break

  • Not to mention actions that ignore the action queue and take place immediately, such as Quick turns in V and VI and Limit Breaks in VII and VIII.
  • Or you can simply pause the ATB while your characters are performing their attack animations, while leaving it running while the enemy performs theirs. This is a great way to curve when the enemy gets its turn. If you put it on Wait, input a few actions but keep one in some menu (items, magic, etc.), the action queue will empty out and then the next character will have their turn immediately.

    #Final fantasy xi limit break how to#

  • The ATB system in general can be a game breaker if you know how to abuse it.







  • Final fantasy xi limit break